Page 206 - RMIT Catalogue 2017
P. 206

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With the ubiquitous nature of screen-based media and the introduction of accessible virtual reality technology, the boundaries between the real and virtual are arguably blurred. As this deception of our senses becomes increasingly more prevalent, investigating their entanglement is a crucial part of understanding the nature
of contemporary culture. This project, utilising virtual reality technology, aims to interrogate this blurring by mixing scenes from the everyday with the con ict-driven narratives of the digital realm.
Guy Lobwein
www.guylobwein.com guy_lobwein@hotmail.com
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A Walk to Jones Park
Virtual reality. 3D animation, stereo sound. Installation view.
100cm x 300cm x 300cm (approx)
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A Walk to Jones Park (detail)
Headset View. Dimensions Variable
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A Walk to Jones Park (detail)
Headset View. Dimensions Variable
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